[Clayart] Gloves and rotating equipment

Snail Scott claywork at flying-snail.com
Wed Jan 11 11:03:20 EST 2017

> Dick wrote:
> One additional thing I haven't seen mentioned Is that one should never wear
> gloves when using a grinder.   

In general, if the tool can snag the glove and pull your hand along 
with it, skip the gloves. You might lose skin by skipping them, maybe 
even part of a finger, but you are far less likely to lose a whole hand 
or more. 

Angle grinders and other rotary handhelds like die grinders are not 
terribly hazardous to use with gloves, and will more likely grind a chunk 
out of your glove (as intended) than snag it. That’s what gloves are for. 
Well, that and handling rough/nasty objects.

Stationary tools are a greater hazard. It’s not their stationary-ness 
per se that is at issue, but their greater angular velocity at the surface 
of the medium. (RPM's don’t count for squat by comparison.) It’s far  
more likely for a glove to get pulled along, and guards can sometimes
make it worse by creating a pinch zone that traps the glove/hand 
against the wheel. A bare hand can get caught, too, but human skin 
is fragile stuff compared to cowhide, and you can pull your hand back 
easily, though at the cost of some flesh. A hand trapped in a glove can 
be held quite firmly and be difficult to extract from harm’s way.

Toothed tools are another matter, though. NEVER wear gloves around 
a power saw! Gloves have _some_ potential to be drawn into grinders, 
but if a big saw tooth catches a glove, it WILL get snagged, guaranteed, 
and the tougher the glove, the worse the outcome for you. 


p.s. Got new welding gloves. ‘IronCat’ brand, size small: Wide enough 
but without being too long in the finger, insulated and with elk-hide 
backs for flexibility.  I am a notorious cheapskate, but good shoes and 
good gloves are worth eating a lot of ramen to get. And no, I don’t use 
my welding gloves to grind. Or unload a kiln. Wrong tool for the job. 


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